
 SMC-Ripper v1.0  - README.TXT


Features:
  - supporting 1, 2, 3, 4 and 8 bitplanes SNES tiles
  - supporting NES tiles
  - 640x480 256 color GUI (Req. VESA 1.2 OR 2.0)
  - The palette-thing will be dependent on the name in the ROM (instead of the file)
  - Palette stuff like import/export will be available in SMC-Ripper
  - 4x6 tile window

Stuff:
  I know Naga is fast but it have a GUI that only Bill Gates could love.  ;)
  But if you like fast programs with useless GUI's then I think that you
  should check out Naga because it is quite good if you just want to browse
  through the ROM.
  I got lots of help from Frank Dwane.. He gave me great info on how to decode
  3bpl and 8 bpl.

Notes:
  Don't change bitplanes while you are editing a tile cause it will get wrong
  when SMC-Ripper stores the tile back into the rom..

Keys:
  Keys that currently are available in the editor is:
  ESC - Quit
  S   - Take a screenshot (Will save as Ripper##.TGA)
  F1  - Tools menu
  F2  - File menu
  F3  - Palette menu
  F4  - Options menu
  F8  - Store all the tiles in the window, to the ROM
  Ins - Store active tile into ROM
  Del - Remove active tile from tile window
  +   - (Numpad) Vill increas the offset in the ROM (Needed to find most graphics)
  -   - (Numpad) Vill decrease the offset in the ROM (Needed to find most graphics)


Known bugs:
  - If you try to go to a drive which is empty (Like A: without a disc or cdrom
    without a disc) the program will kick your sorry litte as right back to DOS
    or Windows for that matter..
  - The VESA-thingie isn't what it could (should) be, but it works on the
    computers that I've tried it on anyway. (More or less)
    To get the benefits of VESA 2.0 you have to load UniVBE even if your card
    have VESA 2.0 onboard. Since I've not written the VESA 2.0 routines myself
    I got no idea what it is, and I don't have the talent to write my own VESA2
    routines either so I stick with these. (Not the Snes EMU.. ;)
  - This is no bug but you cant load ROMs from different directories with a
    parameter (i.e. SMC-RIPR ..\ZELDA3.SMC).. You just have to load it from
    SMC-Ripper or change directory before you launch SMC-Ripper
  - If you drink and drive you might get arrested by cops. To easy avoid this
    you can either chew some gum to get rid of the alco smell. But if you
    already have been caught by the cops you can stuff them with money and they
    will probably let you go. But the easiest (and safest(?)) way to avoid it
    at all is to drink OR drive.

The VESA-thingie:
  Hmm.... UniVBE (Scitech Display Doctor) will speed up SMC-Ripper's
  display-routines by approx. 260%
  You can get the latest version at http://www.scitechsoft.com
  If your card have onboard VESA 2.0 support, then SMC-Ripper won't work
  to good. To get round that problem you can use the parameter /VESA to
  force SMC-Ripper to use the VESA 1.2 "standard". It is alot slower but it
  works anyway.
  VESA 2.0 routines is written by Niklas Huss.
  VESA 1.2 routines is written by me, Magnus Runesson.

Registration:
  If you'd like th get rid of the ugly register-box (the one that shows when
  you start SMC-Ripper) you can use the parameter /NOSPLASH

Notes:
  Because SMC-Ripper uses the last 16 colors in the palette you can only
  define color 0 - 240, and therefore can not get the right palette to
  pictures/sprites/tiles that uses 8 bitplanes.

Parameters:
  /VESA     - Force SMC-Ripper to use the VESA 1.2 standard (Slow but works)
  /VBE2     - Force SMC-Ripper to use the VESA 2.0 standard (Faster than 1.2)
  /NOSPLASH - If you get annoyed but my nice welcome-box, try this one

Thanks:
  My thanks will go to these people..

  Frank Dwane:
   The man who sent me info on 3 and 8 Bpl.. Without him there would probably
   not be a version 1.0 of SMC-Ripper. (Ok it would be a 1.0 version but it
   would most likely NOT contain 3 and 8 bpl)

  EFX:
   Good ideas on how the GUI should be formed. Right this minute I've also
   made him beta tester #1.. (Now I just have to tell him.. :)

  Antonio DiPasquale:
   He is the one who fixed me into Emunews, and for that I'm forever grateful.

  Serialklr:
   Once upon a time he was a beta tester. But it was a long time ago.. 

  Niklas Huss:
   The man who fixed the VESA2 support. (Tobad it requries UniVBE. :)

  ?????????:
   For reading through my pityful excuse for english and translate it to
   understandable english.. =)

  All Ripper-users ofcourse. But I can't list eveyone who does because this
  text whould get to big and take hours to download. *Sorry*
